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| EVENT RULES 2011 |
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2011 EVENT RULES
A sanctioned WRRA Ranch Rodeo will have the 5 following Events
at each rodeo
Tie Down, Doctoring, Sorting, Trailer Loading and Calf Branding
TIE DOWN (mugging/stray gathering)
1.
4 minute time limit
2.
Steer must be roped with a legal head catch in the first minute.
3.
No loop limit.
4.
All 4 members are allowed to rope.
5.
Steer doesn’t have to be heeled; this is up to the teams’
discretion.
6.
Steer will be let out of roping chute or bucking chute gate.
7.
Team will be opposite end of arena from steer.
8.
Team must be behind a chalk line.
9.
Judge will flag team when to go this will start time.
10.
After steer is roped, he must be mugged and tied down by 3
legs.
11.
The three legs must be crossed.
12.
During mugging process at least one team member must be in
contact with rope or steer.
13.
Steer does not have to be daylighted.
14.
Steer must not be intentionally jerked down.
15.
All ropes must be off steer before calling for time.
16.
All team members must be clear of steer before calling for time.
17.
Time stops when one team member raises hands after steer is tied
down.
18.
Steer must stay tied for 6 seconds.
1.
3 minute time limit.
2.
Steer must be roped with a legal head catch within the first
minute.
3.
No loop limit.
4.
All 4 members are allowed to rope.
5.
Steer will be let out of roping chute or bucking chute gate.
6.
Team will be opposite end of arena from steer.
7.
Team must be behind a chalk line. 8. Judge will flag team when to go this will start time.
9.
Team must head and heel steer.
10.
Once steer is roped - ropes must be tight and a visible mark
will be placed on the steer’s face.
11.
Marking chalk must be handed from one team member to another,
not thrown.
12.
Time stops when steer has been marked on face and team member
signals for time.
1.
Three minute time limit.
2.
Cattle will be located at the end of the arena behind chalk
line.
3.
Time will start when the first team member crosses the line.
4.
All members can cross the line.
5.
Anyone can sort.
6.
Only one rider can be in the herd at a time, there may be
turnback helpers.
7.
Number of cattle to be sorted will be given when first team
member crosses the line.
8.
Then in numerical order the next two will also be sorted.
9.
The animals must be daylighted when coming across the chalk
line.
10.
If you have sorted any of the cattle and one of them comes back
across the line, it is a no time
11.
No wrong numbered animal may cross the line.
12.
Time stops when all cattle are out in the correct order and all
riders are across the line.
13.
No loping in herd.
1.
3 minute time limit
2.
Cattle will be located at the end of the arena behind chalk
line.
3.
Time will start when the first team member crosses the line.
4.
All members can cross the line.
5.
Anyone can sort.
6.
Only one rider can be in the herd at a time, there may be
turnback helpers.
7.
Number of steer to be sorted will be given when first team
member crosses the line.
8.
Team will sort their numbered steer.
9.
You may have one wrong numbered steer across the line at a time.
10.
No wrong numbered cattle may be loaded. This results in a no
time.
11.
Load steer in front of trailer.
12.
Shut the middle gate.
13.
Load one horse in the back of the trailer.
14.
Shut the end trailer gate and latch it. Trailer must be “Road
Ready”.
15.
Team will run a foot to the circle.
16.
Time stops when all members are in the chalk circle.
17.
Truck and trailer will be located along the side of the arena
with a wing fence.
18.
If the wing fence is knocked down, the team members may leave
it down or set it up.
19.
If wing fence is knocked down, there will be no rerun.
20.
No loping in herd.
CALF BRANDING
2.
2 calves are branded or no time.
3.
A herd of calves are contained behind a chalk line in the corner
of the arena.
4.
Teams will show sportsmanship and good working relationships by
being herd holders.
5.
Four members consisting of a roper, brander, and two muggers.
6.
No loop limit.
7.
Roper is allowed to carry only one rope.
8.
Legal catches are: 1 heel or 2 heels. (pantyhose is a legal catch)
9.
Heels will be roped from the bottom up.
10.
Illegal catches are: neck loop, one or two front legs, belly loop,
two calves at the same time.
11.
During an illegal catch muggers may take rope off when judge
tells them to.
12.
During an illegal catch, the roper can dally to help muggers take
rope off.
13.
Roper has to re-rope calf after ground crew removes illegal catch.
14.
During an illegal catch the roper must keep hold of the rope.
15.
No loping in or out of the herd.
16.
Ground crew (muggers & brander) maybe exchanged.
17.
All members of ground crew can mug.
18.
Muggers may help pull calf across the line for branding.
19.
Muggers must stay behind the chalk line.
20.
Two calves are drug across the line, one at a time.
21.
Ground crew must have the calf flat on its side and rope off
before iron can leave the bucket and the calf can be branded.
22.
Calf must be branded on either hip.
23.
Roper can return to the herd for her second calf as soon as the
muggers remove the rope.
24.
Judge will signal when brander can take iron from the bucket.
25.
Time stops after 2nd calf is branded and iron is returned to the
bucket.
26.
If calf is branded wrong, team must return to bucket and rebrand
calf.
27.
If calf has been branded wrong and released before rebranding it is
a no time.
28.
Roper must remain on horse during event.
29.
Roper must remain in contact with rope.
02-13-11
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