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4
minute time limit
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Steer must be roped with a legal head catch in the first minute.
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No
loop limit.
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All
4 members are allowed to rope.
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Steer doesn’t have to be heeled; this is up to the teams’
discretion.
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Steer will be let out of roping chute or bucking chute gate.
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Team
will be opposite end of arena from steer.
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Team
must be behind a chalk line.
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Judge will flag team when to go this will start time.
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After steer is roped, he must be mugged and tied down by 3
legs.
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The
three legs must be crossed.
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During mugging process at least one team member must be in
contact with rope or steer.
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Steer must not be intentionally jerked down.
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All
ropes must be off steer before calling for time.
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All
team members must be clear of steer before calling for time.
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Time
stops when one team member raises hands after steer is tied
down.
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Steer must stay tied for 6 seconds.
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3
minute time limit.
-
Steer must be roped with a legal head catch within the first
minute.
-
No
loop limit.
-
All
4 members are allowed to rope.
-
Steer will be let out of roping chute or bucking chute gate.
-
Team
will be opposite end of arena from steer.
-
Team
must be behind a chalk line;
-
Judge will flag team when to go this will start time.
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Team
must head and heel steer.
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Once
steer is roped - ropes must be tight and a visible mark will be
placed on the steer’s face.
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Marking chalk must be handed from one team member to another,
not thrown.
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Time
stops when steer has been marked on head and team member signals
for time.
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Three minute time limit.
-
Cattle will be located at the end of the arena behind chalk
line.
-
Time
will start when the first team member crosses the line.
-
All
members can cross the line
-
Anyone can sort
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Only
one rider can be in the herd at a time, there may be turnback
helpers.
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Number of cattle to be sorted will be given when first team
member crosses the line.
-
Then
in numerical order the next two will also be sorted.
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The
animals must be daylighted when coming across the chalk line.
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If
you have sorted any of the cattle and one of them comes back
across the line, it is a no time
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No
wrong numbered animal may cross the line.
-
Time
stops when all cattle are out in the correct order and all
riders are across the line.
-
No
loping in herd
-
3
minute time limit
-
Cattle will be located at the end of the arena behind chalk
line.
-
Time
will start when the first team member crosses the line.
-
All
members can cross the line
-
Anyone can sort
-
Only
one rider can be in the herd at a time, there may be turnback
helpers.
-
Number if steer to be sorted will be given when first team
member crosses the line.
-
Team
will sort their numbered steer
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You
may have one wrong numbered steer across the line at a time.
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No
wrong numbered cattle may be loaded. This results in a no time.
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Load
steer in front of trailer.
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Shut
the middle gate.
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Load
one horse in the back of the trailer.
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Shut
the end trailer gate and latch it. Trailer must be “Road Ready”.
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Team
will run a foot to the circle.
-
Time
stops when all members are in the chalk circle.
-
Truck and trailer will be located along the side of the arena
with a wing fence.
-
If
the wing fence is knocked down, the team members may leave it
down or set it up.
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If
wing fence is knocked down, there will be no rerun.
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No
loping in herd.
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Three minute time limit.
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2
calves are branded or no time.
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A
herd of calves are contained behind a chalk line in the corner
of the arena.
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Teams will show sportsmanship and good working relationships by
being herd holders.
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Four
members consisting of a roper, brander, and two muggers.
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No
loop limit.
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Roper is allowed to carry only one rope.
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Legal catches are:
1 heel or 2 heels. (pantyhose is a legal catch)
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Heels will be roped from the bottom up.
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Illegal catches are:
neck loop, one or two front lets, belly loop, two calves at the
same time.
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During an illegal catch muggers may take rope off when judge
tells them to.
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During an illegal catch, the roper can dally to help muggers
take rope off.
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Roper has to re-rope calf after ground crew removes illegal
catch.
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During a illegal catch the roper must keep hold of the rope.
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No
loping in or out of the herd.
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Ground crew (muggers & brander) maybe exchanged.
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All
members of ground crew can mug.
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Muggers may help pull calf across the line for branding.
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Muggers must stay behind the chalk line.
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Two
calves are drug across the line, one at a time.
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Ground crew must have the calf flat on its side & rope off
before iron can leave the bucket and the calf can be branded.
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Calf
must be branded on either hip.
-
Roper can return to the herd for her second calf as soon as the
muggers remove the rope.
-
Judge will signal when brander can take iron from the bucket.
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Time
stops after 2nd calf is branded and iron is returned to the
bucket.
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Roper can brand the last calf.
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If
calf is branded wrong, team must return to bucket and rebrand
calf.
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If calf has been branded
wrong and released before rebranding it is a no timee.