Home | Contact Us

 

EVENT RULES 2010

A sanctioned WRRA Ranch Rodeo will have the 5 following Events at each rodeo

Tie Down, Doctoring, Sorting, Trailer Loading & Branding

TIE DOWN 

  1. 4 minute time limit

  2. Steer must be roped with a legal head catch in the first minute.

  3. No loop limit.

  4. All 4 members are allowed to rope.

  5. Steer doesn’t have to be heeled; this is up to the teams’ discretion.

  6. Steer will be let out of roping chute or bucking chute gate.

  7. Team will be opposite end of arena from steer.  

  8. Team must be behind a chalk line.

  9. Judge will flag team when to go this will start time.

  10. After steer is roped, he must be mugged and tied down by 3 legs. 

  11. The three legs must be crossed.

  12. During mugging process at least one team member must be in contact with rope or steer.

  13. Steer must not be intentionally jerked down.

  14. All ropes must be off steer before calling for time.

  15. All team members must be clear of steer before calling for time.

  16. Time stops when one team member raises hands after steer is tied down.

  17. Steer must stay tied for 6 seconds.

 

 DOCTORING

  1. 3 minute time limit.

  2. Steer must be roped with a legal head catch within the first minute.

  3. No loop limit.

  4. All 4 members are allowed to rope.

  5. Steer will be let out of roping chute or bucking chute gate.

  6. Team will be opposite end of arena from steer.

  7. Team must be behind a chalk line;

  8. Judge will flag team when to go this will start time.

  9. Team must head and heel steer.

  10. Once steer is roped - ropes must be tight and a visible mark will be placed on the steer’s face.

  11. Marking chalk must be handed from one team member to another, not thrown.

  12. Time stops when steer has been marked on head and team member signals for time.

 

SORTING

  1. Three minute time limit.

  2. Cattle will be located at the end of the arena behind chalk line.

  3. Time will start when the first team member crosses the line.

  4. All members can cross the line

  5. Anyone can sort

  6. Only one rider can be in the herd at a time, there may be turnback helpers.

  7. Number of cattle to be sorted will be given when first team member crosses the line.

  8. Then in numerical order the next two will also be sorted.

  9. The animals must be daylighted when coming across the chalk line.

  10. If you have sorted any of the cattle and one of them comes back across the line, it is a no time

  11. No wrong numbered animal may cross the line. 

  12. Time stops when all cattle are out in the correct order and all riders are across the line.

  13. No loping in herd

TRAILER LOADING

  1. 3 minute time limit

  2. Cattle will be located at the end of the arena behind chalk line.

  3. Time will start when the first team member crosses the line.

  4. All members can cross the line

  5. Anyone can sort

  6. Only one rider can be in the herd at a time, there may be turnback helpers.

  7. Number if steer to be sorted will be given when first team member crosses the line.

  8. Team will sort their numbered steer

  9. You may have one wrong numbered steer across the line at a time.

  10. No wrong numbered cattle may be loaded. This results in a no time.

  11. Load steer in front of trailer.

  12. Shut the middle gate.

  13. Load one horse in the back of the trailer.

  14. Shut the end trailer gate and latch it. Trailer must be “Road Ready”.

  15. Team will run a foot to the circle. 

  16. Time stops when all members are in the chalk circle. 

  17. Truck and trailer will be located along the side of the arena with a wing fence.

  18. If the wing fence is knocked down, the team members may leave it down or set it up. 

  19. If wing fence is knocked down, there will be no rerun.

  20. No loping in herd.

 CALF BRANDING

  1. Three minute time limit.

  2. 2 calves are branded or no time.

  3. A herd of calves are contained behind a chalk line in the corner of the arena. 

  4. Teams will show sportsmanship and good working relationships by being herd holders.

  5. Four members consisting of a roper, brander, and two muggers.

  6. No loop limit.

  7. Roper is allowed to carry only one rope.

  8. Legal catches are: 1 heel or 2 heels. (pantyhose is a legal catch)

  9. Heels will be roped from the bottom up.

  10. Illegal catches are: neck loop, one or two front lets, belly loop, two calves at the same time.

  11. During an illegal catch muggers may take rope off when judge tells them to. 

  12. During an illegal catch, the roper can dally to help muggers take rope off.

  13. Roper has to re-rope calf after ground crew removes illegal catch.

  14. During a illegal catch the roper must keep hold of the rope.

  15. No loping in or out of the herd.

  16. Ground crew (muggers & brander) maybe exchanged.

  17. All members of ground crew can mug.

  18. Muggers may help pull calf across the line for branding.

  19. Muggers must stay behind the chalk line.

  20. Two calves are drug across the line, one at a time.

  21. Ground crew must have the calf flat on its side & rope off before iron can leave the bucket and the calf can be branded. 

  22. Calf must be branded on either hip.               

  23. Roper can return to the herd for her second calf as soon as the muggers remove the rope.

  24. Judge will signal when brander can take iron from the bucket.

  25. Time stops after 2nd calf is branded and iron is returned to the bucket. 

  26. Roper can brand the last calf.

  27. If calf is branded wrong, team must return to bucket and rebrand calf.

  28. If calf has been branded wrong and released before rebranding it is a no timee.

 

 

 

 

 

 

 

 

FrontPage Templates by Templates in Time